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	<title>Our Latest Discovery &#187; immersive 3D worlds</title>
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		<title>g-speak: Oblong brings the &#8220;Minority Report&#8221; operating system to science reality</title>
		<link>http://itknowledgeexchange.techtarget.com/whatis/g-speak-oblong-brings-the-minority-report-operating-system-to-science-reality/</link>
		<comments>http://itknowledgeexchange.techtarget.com/whatis/g-speak-oblong-brings-the-minority-report-operating-system-to-science-reality/#comments</comments>
		<pubDate>Sat, 15 Nov 2008 21:21:33 +0000</pubDate>
		<dc:creator>GuyPardon</dc:creator>
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		<guid isPermaLink="false">http://whatis.blogs.techtarget.com/2008/11/15/g-speak-oblong-brings-the-minority-report-operating-system-to-science-reality/</guid>
		<description><![CDATA[William Gibson noted recently that the cyberpunk fiction he&#8217;d been writing over the past quarter century has now become science fact. Pattern Recognition and Spook Country are both set in near-futures with technology and social norms that are only a slight extension of the complex technological realities of the present. The neural shunt that jacks [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/William_Gibson">William Gibson</a> noted recently that the cyberpunk fiction he&#8217;d been writing over the past quarter century has now become science fact. Pattern Recognition and Spook Country are both set in near-futures with technology and social norms that are only a slight extension of the complex technological realities of the present. The neural shunt that jacks you into the network he imagined in Neuromancer hasn&#8217;t quite have arrived yet but some <a href="http://www.cbsnews.com/stories/2008/10/31/60minutes/main4560940.shtml">humans now have direct brain-computer interfaces implanted in their brains</a>.</p>
<p><a href="http://www.feld.com/blog/aboutme.php">Brad Feld</a> appreciates this relationship between science fiction and fact as few others do. As he writes in <a href="http://www.oblong.net/article/084H-PKI5Rb9I4Ti.html">&#8216;Science Fact</a>&#8216; on Oblong&#8217;s web blog, the future of human-computer interaction is looking  breathtaking. And, while the genetically-engineering precognitive humans Philip K. Dick imagined in &#8220;<a href="http://en.wikipedia.org/wiki/The_Minority_Report">Minority Report</a>&#8221; in 1956 haven&#8217;t arrived yet, g-speak certainly has.</p>
<p>g-speak is a spatial operating environment from <a href="http://www.oblong.net/">Oblong Industries</a> that combines a gestural interface, DLP projectors and &#8216;recombinant networking.&#8221; It&#8217;s modeled upon the virtual OS operated by Precrime Agent John Anderton in <a href="http://en.wikipedia.org/wiki/Minority_Report_(film)">Minority Report</a>, the film adaptation of Dick&#8217;s short story.</p>
<p>That connection is no accident. The science adviser that Spielberg consulted for the film, <a href="http://web.mit.edu/invent/iow/underkoffler.html">John Underkoffler</a>, has been quietly busy since the film&#8217;s premiere in 2002. A <a href="http://www.gamespot.com/news/6120407.html">few</a> <a href="http://www.cbsnews.com/stories/2005/08/23/eveningnews/main792311.shtml">stories</a> <a href="http://web.mit.edu/newsoffice/2002/underkoffler-0717.html">have</a> popped up over the years, to be sure, but since   Oblong Industries  was founded in the research in 2006 he and other technologists have advanced the technology  considerably, as you&#8217;ll see in the video below.</p>
<p>Once you&#8217;ve watched it, read    <a href="http://oblong.com/article/0866JqfNrFg1NeuK.html">g-speak in slices</a> and about the <a href="http://www.oblong.net/article/085zBpRSY9JeLv2z.html">origins of Oblong</a> in the <a href="http://www.media.mit.edu/">MIT Media Lab</a> to learn  about the potential for this human-to-machine interface and the long road to bringing it into reality..</p>
<p><code>[kml_flashembed movie="http://vimeo.com/moogaloop.swf?clip_id=2229299" width="555" height="335" wmode="transparent" /]</code><br />
<code></code></p>
<p><a href="http://vimeo.com/2229299">g-speak overview 1828121108</a> from <a href="http://vimeo.com/user922585">john underkoffler</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>[<a href="http://www.engadget.com/2008/11/14/oblongs-g-speak-the-minority-report-os-brought-to-life/">Hat tip</a> to <a href="http://www.engadget.com">Engadget's</a> <a href="http://www.joshuatopolsky.com/">Josh Topolsky</a> and Jamie.]</p>
<p>Embedded below is a 2007 report on g-speak featuring an interview with Underkoffler.</p>
<p><code>[kml_flashembed movie="http://www.youtube.com/v/WXVNDz9ZabU" width="425" height="350" wmode="transparent" /]</code></p>
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		<title>Have you got your avatar yet? Gartner says you will.</title>
		<link>http://itknowledgeexchange.techtarget.com/whatis/have-you-got-your-avatar-yet-gartner-says-you-will/</link>
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		<pubDate>Fri, 27 Jun 2008 13:42:22 +0000</pubDate>
		<dc:creator>Ivy Wigmore</dc:creator>
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		<guid isPermaLink="false">http://whatis.blogs.techtarget.com/2008/06/27/have-you-got-your-avatar-yet-gartner-says-you-will/</guid>
		<description><![CDATA[It&#8217;s 2008. Do you know where your avatar is? Only three years to get your avatar unless you want to be lumped in with the bottom 20% &#8212; by 2011, Gartner says that the vast majority of Internet users will have avatars to represent them online in various gaming and non-game virtual environments. Which, I [...]]]></description>
				<content:encoded><![CDATA[<p> <a href="http://cdn.ttgtmedia.com/ITKE/uploads/blogs.dir/107/files/2008/06/lara-croft1.jpg" title="lara-croft.jpg"><img src="http://cdn.ttgtmedia.com/ITKE/uploads/blogs.dir/107/files/2008/06/lara-croft1-80x96.jpg" alt="lara-croft.jpg" align="left" />It&#8217;s 2008. Do you know where your avatar is?</a></p>
<p>Only three years to get your avatar  unless you want to be lumped in with the bottom 20% &#8212; by 2011, <a href="http://www.gartner.com/it/page.jsp?id=503861" target="_blank">Gartner says that the vast majority of Internet users will have avatars </a> to represent them online in various gaming and non-game virtual environments. Which, I guess, are expected to proliferate. The clock&#8217;s ticking &#8212; Gartner predicted that last year at their  <em><em>Symposium/ITxpo 2007 Emerging Trends.</em></em></p>
<p>And they aren&#8217;t talking about the 2D image that pops up beside your posts in forums. I mean, even I have one of those. And she&#8217;s cute, if a little on the flat side. But she&#8217;s no Lara Croft &#8212; her ass-kicking ability is extremely limited. And I can&#8217;t see the world from her perspective, in a 3-D immersive world.</p>
<p>I have friends in virtual worlds, have had invitations extended &#8212; but so far, I haven&#8217;t wandered into one. I completely understand the appeal. Wow &#8212; talk about  a rich fantasy life! My stock response, though, is that I don&#8217;t have time for my first life, let alone a second one.</p>
<p>I guess I&#8217;m going to have to make time. According to  Gartner and near-futurists such as Gerri Sinclair, more and more of our online activities will move to virtual environments and our interactions will be conducted by 3D representatives with all the capabilities we and others possess in the real world &#8212; and then some. Sinclair is executive director of the master&#8217;s degree program for digital media at the Great Northern Way Campus in Vancouver and her students are creating a parallel virtual university.</p>
<p><a href="//mdm.gnwc.ca/?q=blog/gerris-web-watch" title="gerri-sinclair.jpg"><img src="http://cdn.ttgtmedia.com/ITKE/uploads/blogs.dir/107/files/2008/06/gerri-sinclair1-72x96.jpg" alt="gerri-sinclair.jpg" align="left" /></a>  <a href="http://whatis.blogs.techtarget.com/wp-admin/Here%27s%20an%20interview%20on%20MSDN%27s%20Channel%2010.">Here&#8217;s an interview on MSDN&#8217;s Channel 10.</a></p>
<p>Apparently, the future of online interaction is going to be pretty much conducted by avatars, in 3-D surround everything. I was thinking about that &#8212; my worklife avatar would be plunked in front of a computer looking at a computer screen and my online leisure time avatar would best represent me by sitting around chatting in book store cafes. But then, I guess, &#8220;I&#8221; could wander over to the shelves and find something to read or go get some sprinkles on my latte&#8230;</p>
<p>Maybe it&#8217;s just a failure of imagination on my part. In a 3-D immersive world  I can be and do &#8212; virtually &#8212; anything&#8230;  Hmmm&#8230; Well, it looks like I&#8217;m going to get sprinkles on my latte. Then&#8230; on the way to the counter I feel inspired to&#8230; do a triple backflip. Hey! Perfectly executed  &#8212; and not a drop spilled! Now I&#8217;m going to drink my coffee. For real.</p>
<p>~ Ivy Wigmore</p>
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