Uncharted Waters:

August, 2016

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August 29, 2016  10:56 AM

Vetting New Employees

Justin Rohrman Justin Rohrman Profile: Justin Rohrman
Interview, Interviews

I was eavesdropping on a conversation about vetting technical skill during an interview in a local Slack channel last week. One person suggested live programming or logic exercises on a white board. Others responded that this is inhumane and rigged against people that need a quiet space without...

August 25, 2016  12:34 PM

Frame control: The key to moving up the career ladder

Matt Heusser Matt Heusser Profile: Matt Heusser

You might remember some of the product announcement keynotes that Steve Jobs delivered at the end of his career. Just as you thought the presentation was over, Steve would say "oh, and just one more thing", and introduce product, like the iPod, iPad, or iPhone. Each of these took a technology...


August 24, 2016  5:26 PM

Music City Agile and PAST

Justin Rohrman Justin Rohrman Profile: Justin Rohrman
Agile, Conferences

I attended and spoke at the first run of Music City Agile last Wednesday. Music City Agile is a one day conference themed around, your guessed it, agile software development. A sister conference, Music City Code ran the following Thursday, Friday and...


August 22, 2016  8:07 AM

Learning Assertive Communication Skills

Matt Heusser Matt Heusser Profile: Matt Heusser
Communications

when_i_say_noIn the course of my work I...


August 15, 2016  11:45 AM

Neurodiversity in Tech – A Report from CAST2016

Justin Rohrman Justin Rohrman Profile: Justin Rohrman
"diversity in tech", "diversity in technology", inclusion, social inclusion

I got back from the annual Conference for the Association for Software Testing (CAST) last Thursday morning after catching a red eye flight from Vancouver, BC to Nashville. I am one of the tortured souls that are...


August 8, 2016  9:18 PM

Lessons From a Minimum Viable Product

Justin Rohrman Justin Rohrman Profile: Justin Rohrman
Pokemon GO

My new guilty pleasure, Pokemon Go, was supposed to be a fun past time. I'm in Vancouver this week attending CAST2016 and have had some time to walk around the city and hunt digital monsters. The game is fun, it is something I can easily do that doesn't really have direction or purpose. Basically...


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