Buzz’s Blog: On Web 3.0 and the Semantic Web

Jun 11 2011   1:39AM GMT

Straight line 3D modeling with Autodesk Maya, part 5: creasing

Roger King Roger King Profile: Roger King

We’ve been looking at modeling 3D objects with Maya.  Today we consider creasing.

First, we create a polygon cube.

Now we choose Proxy -> Subdiv Proxy from the main menu, and we get this:

Now we select Proxy -> Crease Tool from the main menu.  This will put us in edge mode.

We select a bottom edge and get this:

Then we push down the middle mouse button and pull to the right.  We get this:

Look carefully – you can see that we sharpened the model along that bottom edge of the cube.

If we select all four top edges and then select the Crease Tool and pull to the right, we get:

There… We did a lot of creasing…

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