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	<title>Overheard in the tech blogosphere &#187; virtual reality</title>
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		<title>Overheard: Terrorists and criminals in Second Life?</title>
		<link>http://itknowledgeexchange.techtarget.com/overheard/overheard-terrorists-and-criminals-in-second-life/</link>
		<comments>http://itknowledgeexchange.techtarget.com/overheard/overheard-terrorists-and-criminals-in-second-life/#comments</comments>
		<pubDate>Wed, 27 Feb 2008 20:38:27 +0000</pubDate>
		<dc:creator>Margaret Rouse</dc:creator>
				<category><![CDATA[Security]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[virtual reality]]></category>

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		<description><![CDATA[US intelligence officials are growing increasingly wary of Second Life and other virtual worlds, which they say could soon become havens for terrorists, money-launderers and criminals engaged in corporate espionage. Dan Goodin, US spooks see Sadville as potential terrorist paradise Ok, I can understand how SL might be used by criminals. Money laundering makes sense [...]]]></description>
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<td><img src="http://cdn.ttgtmedia.com/ITKE/uploads/blogs.dir/8/files/2008/02/secondlife_sm.gif" alt="secondlife_sm.gif" /></td>
<td>US intelligence officials are growing increasingly wary of Second Life and other virtual worlds, which they say could soon become havens for terrorists, money-launderers and criminals engaged in corporate espionage.</p>
<p>Dan Goodin, <a href="http://www.theregister.co.uk/2008/02/07/virtual_terrorists/">US spooks see Sadville as potential terrorist paradise </a></p>
<p><a href="http://www.guardian.co.uk/technology/2008/feb/22/filesharing"></a></td>
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<p>Ok, I can understand how SL might be used by criminals. Money laundering makes sense to me. But corporate espionage? How would that work?</p>
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		<title>Overheard: Marketing and media opportunities in Second Life</title>
		<link>http://itknowledgeexchange.techtarget.com/overheard/overheard-marketing-and-media-opportunities-in-second-life/</link>
		<comments>http://itknowledgeexchange.techtarget.com/overheard/overheard-marketing-and-media-opportunities-in-second-life/#comments</comments>
		<pubDate>Wed, 24 Oct 2007 18:13:15 +0000</pubDate>
		<dc:creator>Margaret Rouse</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[tech media]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[virtual reality]]></category>

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		<description><![CDATA[&#8220;CMP has recently been listed as a &#8220;metaverse&#8221; developer—the first global multimedia company to so identify itself—and our metaverse team is actively pursuing client engagements. Overall, we&#8217;re convinced that 3D virtual reality will gradually become a vital tool in our business. We believe that immersive Web experiences can capture the interest and participation of professional [...]]]></description>
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<td>&#8220;CMP has recently been listed as a &#8220;metaverse&#8221; developer—the first global multimedia company to so identify itself—and our metaverse team is actively pursuing client engagements.</p>
<p>Overall, we&#8217;re convinced that 3D virtual reality will gradually become a vital tool in our business. We believe that immersive Web experiences can capture the interest and participation of professional audiences as never before, and that this will lead to new opportunities for marketers and the media companies that serve them.&#8221;</p>
<p><span class="gray">Steve Weitzner, </span><a href="http://www.btobonline.com/apps/pbcs.dll/article?AID=/20071003/MEDIABUSINESS/71003026/1180/ENDNOTE">Why CMP is  in Second Life</a></td>
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