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	<title>IT Answers &#187; Mutex</title>
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		<title>Serialization: Mutexes vs. Semaphores</title>
		<link>http://itknowledgeexchange.techtarget.com/itanswers/serialization-mutexes-vs-semaphores-2/</link>
		<comments>http://itknowledgeexchange.techtarget.com/itanswers/serialization-mutexes-vs-semaphores-2/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 13:22:46 +0000</pubDate>
		<dc:creator>Joy Stalnecker</dc:creator>
				<category><![CDATA[iSeries]]></category>
		<category><![CDATA[Mutex]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Semaphore]]></category>

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		<description><![CDATA[I am looking for a way to serialize access to a RPG program across multiple jobs. I have been doing some research on mutexes and semaphores and I am wondering what the advantages/disadvantages of each are. Also if there are any other ways to accomplish this. Thanks in advance for your reply]]></description>
				<content:encoded><![CDATA[<p>I am looking for a way to serialize access to a RPG program across multiple jobs. I have been doing some research on mutexes and semaphores and I am wondering what the advantages/disadvantages of each are. Also if there are any other ways to accomplish this. Thanks in advance for your reply</p>
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		<title>How to manage allocated register problems in RPG?</title>
		<link>http://itknowledgeexchange.techtarget.com/itanswers/how-to-manage-allocated-register-problems-in-rpg/</link>
		<comments>http://itknowledgeexchange.techtarget.com/itanswers/how-to-manage-allocated-register-problems-in-rpg/#comments</comments>
		<pubDate>Thu, 11 Dec 2008 02:56:46 +0000</pubDate>
		<dc:creator>Mariodlg</dc:creator>
				<category><![CDATA[Concurrency]]></category>
		<category><![CDATA[ILE RPG]]></category>
		<category><![CDATA[Mutex]]></category>
		<category><![CDATA[Mutual exclusion]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG ILE]]></category>
		<category><![CDATA[RPGILE]]></category>

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		<description><![CDATA[Hello. I&#8217;m having troubles with many allocated registers for update, when 2 users try to modify the same data. How is the correct way to prevent this situation in ILERPG ? Thanks!]]></description>
				<content:encoded><![CDATA[<p>Hello.</p>
<p>I&#8217;m having troubles with many allocated registers for update, when 2 users try to modify the same data. How is the correct way to prevent this situation in ILERPG ? </p>
<p>Thanks!</p>
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