How to operating with Multiple Member PF in RPG ?
I have a multiple member physical file and I want to operate(read/update/delete) with specific member in RPG. The member name for that PF need to be set at runtime depending upon from which program this rpg program is called. I am writing the sample code that I was trying, but it ends up with...
I have a multiple member physical file and I want to operate(read/update/delete) with specific member in RPG. The member name for that PF need to be set at runtime depending upon from which program this rpg program is called. I am writing the sample code that I was trying, but it ends up with...
STRSEU macro - how to run Repetitive tasks on source members
I want to run few CHANGE commands on list of source members and add some logic to the CHANGE commands - e.g. if a source line contains 'AAA' then do CHANGE 'BBB' to 'CCC' I want to be able to run it in Foreground and Batch. For those of you who understand z/VM or Z/os - I am looking for...
I want to run few CHANGE commands on list of source members and add some logic to the CHANGE commands - e.g. if a source line contains 'AAA' then do CHANGE 'BBB' to 'CCC' I want to be able to run it in Foreground and Batch. For those of you who understand z/VM or Z/os - I am looking for...
Printek printer using tcpip
What does the spool file need to look like to print a barcode on a printek 4305 se printer? I cant figure out how to send the hex command to the printer so it understands that it is a command not just text.
What does the spool file need to look like to print a barcode on a printek 4305 se printer? I cant figure out how to send the hex command to the printer so it understands that it is a command not just text.
STRSEU a member and display a message while edit is starting.
how can I run the command STRSEU and display a message to the user when the source is displayed. the message can be displayed in the TOP command line or anywhere else on the screen. thanks !
how can I run the command STRSEU and display a message to the user when the source is displayed. the message can be displayed in the TOP command line or anywhere else on the screen. thanks !
rpg
We just upgraded to an iSeries box with 5.3. We were running 4.6. My RPG programs function properly until I recompile the program. Then I get an compile error 7073 regarding the length of a key field not equal. The compile shows BIN2 (and sometimes multiples) after the other key fields and I can't...
We just upgraded to an iSeries box with 5.3. We were running 4.6. My RPG programs function properly until I recompile the program. Then I get an compile error 7073 regarding the length of a key field not equal. The compile shows BIN2 (and sometimes multiples) after the other key fields and I can't...


