Software Quality Assurance Test by IKM
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Software Quality Assurance Test by IKM
Does anybody have sample questions from the Software Quality Assurance test by International Knowledge Management?
ASKED: Apr 15 2009  7:19 PM GMT
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Software QA and Testing FAQ
What is 'Software Quality Assurance'?
Software QA involves the entire software development PROCESS - monitoring and improving the process, making sure that any agreed-upon standards and procedures are followed, and ensuring that problems are found and dealt with. It is oriented to 'prevention'.
What is 'Software Testing'?
Testing involves operation of a system or application under controlled conditions and evaluating the results (e.g., 'if the user is in interface A of the application while using hardware B, and does C, then D should happen'). The controlled conditions should include both normal and abnormal conditions. Testing should intentionally attempt to make things go wrong to determine if things happen when they shouldn't or things don't happen when they should. It is oriented to 'detection'
Organizations vary considerably in how they assign responsibility for QA and testing. Sometimes they're the combined responsibility of one group or individual. Also common are project teams that include a mix of testers and developers who work closely together, with overall QA processes monitored by project managers. It will depend on what best fits an organization's size and business structure.
Does every software project need testers?
While all projects will benefit from testing, some projects may not require independent test staff to succeed.
Which projects may not need independent test staff? The answer depends on the size and context of the project, the risks, the development methodology, the skill and experience of the developers, and other factors. For instance, if the project is a short-term, small, low risk project, with highly experienced programmers utilizing thorough unit testing or test-first development, then test engineers may not be required for the project to succeed.
In some cases IT organization may be too small or new to have a testing staff even if the situation calls for it. In these circumstances it may be appropriate to instead use contractors or outsourcing, or adjust the project management and development approach (by switching to more senior developers and agile test-first development, for example). Inexperienced managers sometimes gamble on the success of a project by skipping thorough testing or having programmers do post-development functional testing of their own work, a decidedly high risk gamble.
For non-trivial-size projects or projects with non-trivial risks, a testing staff is usually necessary. As in any business, the use of personnel with specialized skills enhances an organization's ability to be successful in large, complex, or difficult tasks. It allows for both a) deeper and stronger skills and b) the contribution of differing perspectives. For example, programmers typically have the perspective of 'what are the technical issues in making this functionality work?'. A test engineer typically has the perspective of 'what might go wrong with this functionality, and how can we ensure it meets expectations?'. Technical people who can be highly effective in approaching tasks from both of those perspectives are rare, which is why, sooner or later, organizations bring in test specialists.
Why does software have bugs?
• Miscommunication or no communication - as to specifics of what an application should or shouldn't do (the application's requirements).
• Software complexity - the complexity of current software applications can be difficult to comprehend for anyone without experience in modern-day software development. Multi-tier distributed systems, applications utilizing multiple local and remote web services applications, data communications, enormous relational databases, security complexities, and sheer size of applications have all contributed to the exponential growth in software/system complexity.
• Programming errors - programmers, like anyone else, can make mistakes.
• changing requirements (whether documented or undocumented) - the end-user may not understand the effects of changes, or may understand and request them anyway - redesign, rescheduling of engineers, effects on other projects, work already completed that may have to be redone or thrown out, hardware requirements that may be affected, etc. If there are many minor changes or any major changes, known and unknown dependencies among parts of the project are likely to interact and cause problems, and the complexity of coordinating changes may result in errors. Enthusiasm of engineering staff may be affected. In some fast-changing business environments, continuously modified requirements may be a fact of life. In this case, management must understand the resulting risks, and QA and test engineers must adapt and plan for continuous extensive testing to keep the inevitable bugs from running out of control - see 'What can be done if requirements are changing continuously?' in the LFAQ. Also see information about 'agile' approaches such as XP, in Part 2 of the FAQ.
• Time pressures - scheduling of software projects is difficult at best, often requiring a lot of guesswork. When deadlines loom and the crunch comes, mistakes will be made.
Egos - people prefer to say things like:
• 'no problem'
• 'piece of cake'
• 'I can whip that out in a few hours'
• 'it should be easy to update that old code'

Instead of:
• 'that adds a lot of complexity and we could end up
• making a lot of mistakes'
• 'we have no idea if we can do that; we'll wing it'
• 'I can't estimate how long it will take, until I
• take a close look at it'
• 'we can't figure out what that old spaghetti code
• did in the first place'
• If there are too many unrealistic 'no problems', the result is bugs.

• Poorly documented code - it's tough to maintain and modify code that is badly written or poorly documented; the result is bugs. In many organizations management provides no incentive for programmers to document their code or write clear, understandable, maintainable code. In fact, it's usually the opposite: they get points mostly for quickly turning out code, and there's job security if nobody else can understand it ('if it was hard to write, it should be hard to read').
How can new Software QA processes be introduced in an existing organization?
• A lot depends on the size of the organization and the risks involved. For large organizations with high-risk (in terms of lives or property) projects, serious management buy-in is required and a formalized QA process is necessary.
• Where the risk is lower, management and organizational buy-in and QA implementation may be a slower, step-at-a-time process. QA processes should be balanced with productivity so as to keep bureaucracy from getting out of hand.
• For small groups or projects, a more ad-hoc process may be appropriate, depending on the type of customers and projects. A lot will depend on team leads or managers, feedback to developers, and ensuring adequate communications among customers, managers, developers, and testers.
• The most value for effort will often be in (a) requirements management processes, with a goal of clear, complete, testable requirement specifications embodied in requirements or design documentation, or in 'agile'-type environments extensive continuous coordination with end-users, (b) design inspections and code inspections, and (c) post-mortems/retrospectives.
What is verification & Validation?
Verification typically involves reviews and meetings to evaluate documents, plans, code, requirements, and specifications. This can be done with checklists, issues lists, walkthroughs, and inspection meetings. Validation typically involves actual testing and takes place after verifications are completed. The term 'IV & V' refers to Independent Verification and Validation.
What is a 'walkthrough'?
A 'walkthrough' is an informal meeting for evaluation or informational purposes. Little or no preparation is usually required.
What's an 'inspection'?
An inspection is more formalized than a 'walkthrough', typically with 3-8 people including a moderator, reader, and a recorder to take notes. The subject of the inspection is typically a document such as a requirements spec or a test plan, and the purpose is to find problems and see what's missing, not to fix anything. Attendees should prepare for this type of meeting by reading thru the document; most problems will be found during this preparation. The result of the inspection meeting should be a written report. Thorough preparation for inspections is difficult, painstaking work, but is one of the most cost effective methods of ensuring quality. Employees who are most skilled at inspections are like the 'eldest brother' in the parable in 'Why is it often hard for organizations to get serious about quality assurance?'. Their skill may have low visibility but they are extremely valuable to any software development organization, since bug prevention is far more cost-effective than bug detection.
What kinds of testing should be considered?
• Black box testing - not based on any knowledge of internal design or code. Tests are based on requirements and functionality.
• White box testing - based on knowledge of the internal logic of an application's code. Tests are based on coverage of code statements, branches, paths, conditions.
• Unit testing - the most 'micro' scale of testing; to test particular functions or code modules. Typically done by the programmer and not by testers, as it requires detailed knowledge of the internal program design and code. Not always easily done unless the application has a well-designed architecture with tight code; may require developing test driver modules or test harnesses.
• incremental integration testing - continuous testing of an application as new functionality is added; requires that various aspects of an application's functionality be independent enough to work separately before all parts of the program are completed, or that test drivers be developed as needed; done by programmers or by testers.
• Integration testing - testing of combined parts of an application to determine if they function together correctly. The 'parts' can be code modules, individual applications, client and server applications on a network, etc. This type of testing is especially relevant to client/server and distributed systems.
• Functional testing - black-box type testing geared to functional requirements of an application; this type of testing should be done by testers. This doesn't mean that the programmers shouldn't check that their code works before releasing it (which of course applies to any stage of testing.)
• system testing - black-box type testing that is based on overall requirements specifications; covers all combined parts of a system.
• end-to-end testing - similar to system testing; the 'macro' end of the test scale; involves testing of a complete application environment in a situation that mimics real-world use, such as interacting with a database, using network communications, or interacting with other hardware, applications, or systems if appropriate.
• Sanity testing or smokes testing - typically an initial testing effort to determine if a new software version is performing well enough to accept it for a major testing effort. For example, if the new software is crashing systems every 5 minutes, bogging down systems to a crawl, or corrupting databases, the software may not be in a 'sane' enough condition to warrant further testing in its current state.
• Regression testing - re-testing after fixes or modifications of the software or its environment. It can be difficult to determine how much re-testing is needed, especially near the end of the development cycle. Automated testing approaches can be especially useful for this type of testing.
• Acceptance testing - final testing based on specifications of the end-user or customer, or based on use by end-users/customers over some limited period of time.
• Load testing - testing an application under heavy loads, such as testing of a web site under a range of loads to determine at what point the system's response time degrades or fails.
• Stress testing - term often used interchangeably with 'load' and 'performance' testing. Also used to describe such tests as system functional testing while under unusually heavy loads, heavy repetition of certain actions or inputs, input of large numerical values, large complex queries to a database system, etc.
• Performance testing - term often used interchangeably with 'stress' and 'load' testing. Ideally 'performance' testing (and any other 'type' of testing) is defined in requirements documentation or QA or Test Plans.
• Usability testing - testing for 'user-friendliness'. Clearly this is subjective, and will depend on the targeted end-user or customer. User interviews, surveys, video recording of user sessions, and other techniques can be used. Programmers and testers are usually not appropriate as usability testers.
• Install/uninstall testing - testing of full, partial, or upgrade install/uninstall processes.
• Recovery testing - testing how well a system recovers from crashes, hardware failures, or other catastrophic problems.
• failover testing - typically used interchangeably with 'recovery testing'
• Security testing - testing how well the system protects against unauthorized internal or external access, willful damage, etc; may require sophisticated testing techniques.
• Compatibility testing - testing how well software performs in a particular hardware/software/operating system/network/etc. environment.
• Exploratory testing - often taken to mean a creative, informal software test that is not based on formal test plans or test cases; testers may be learning the software as they test it.
• Ad-hoc testing - similar to exploratory testing, but often taken to mean that the testers have significant understanding of the software before testing it.
• Context-driven testing - testing driven by an understanding of the environment, culture, and intended use of software. For example, the testing approach for life-critical medical equipment software would be completely different than that for a low-cost computer game.
• User acceptance testing - determining if software is satisfactory to an end-user or customer.
• Comparison testing - comparing software weaknesses and strengths to competing products.
• Alpha testing - testing of an application when development is nearing completion; minor design changes may still be made as a result of such testing. Typically done by end-users or others, not by programmers or testers.
• Beta testing - testing when development and testing are essentially completed and final bugs and problems need to be found before final release. Typically done by end-users or others, not by programmers or testers.
• mutation testing - a method for determining if a set of test data or test cases is useful, by deliberately introducing various code changes ('bugs') and retesting with the original test data/cases to determine if the 'bugs' are detected. Proper implementation requires large computational resources.
What are 5 common problems in the software development process?
• Poor requirements - if requirements are unclear, incomplete, too general, and not testable, there may be problems.
• Unrealistic schedule - if too much work is crammed in too little time, problems are inevitable.
• Inadequate testing - no one will know whether or not the software is any good until customers complain or systems crash.
• Featurities testing - requests to add on new features after development goals are agreed on.
• Miscommunication - if developers don't know what's needed or customers have erroneous expectations, problems can be expected.
What are 5 common solutions to software development problems?
• Solid requirements - clear, complete, detailed, cohesive, attainable, testable requirements that are agreed to by all players. In 'agile'-type environments, continuous close coordination with customers/end-users is necessary to ensure that changing/emerging requirements are understood.
• Realistic schedules - allow adequate time for planning, design, testing, bug fixing, re-testing, changes, and documentation; personnel should be able to complete the project without burning out.
• Adequate testing - start testing early on, re-test after fixes or changes, plan for adequate time for testing and bug-fixing. 'Early' testing could include static code analysis/testing, test-first development, unit testing by developers, built-in testing and diagnostic capabilities, automated post-build testing, etc.
• Stick to initial requirements where feasible - be prepared to defend against excessive changes and additions once development has begun, and be prepared to explain consequences. If changes are necessary, they should be adequately reflected in related schedule changes. If possible, work closely with customers/end-users to manage expectations. In 'agile'-type environments, initial requirements may be expected to change significantly, requiring that true agile processes be in place and followed.
• communication - require walkthroughs and inspections when appropriate; make extensive use of group communication tools - groupware, wiki's, bug-tracking tools and change management tools, intranet capabilities, etc.; ensure that information/documentation is available and up-to-date - preferably electronic, not paper; promote teamwork and cooperation; use prototypes and/or continuous communication with end-users if possible to clarify expectations.
What is software 'quality'?
Quality software is reasonably bug-free, delivered on time and within budget, meets requirements and/or expectations, and is maintainable. However, quality is obviously a subjective term. It will depend on who the 'customer' is and their overall influence in the scheme of things. A wide-angle view of the 'customers' of a software development project might include end-users, customer acceptance testers, customer contract officers, customer management, the development organization's management/accountants/testers/salespeople, future software maintenance engineers, stockholders, magazine columnists, etc. Each type of 'customer' will have their own slant on 'quality' - the accounting department might define quality in terms of profits while an end-user might define quality as user-friendly and bug-free.
What is 'good code'?
'Good code' is code that works, is reasonably bug free, and is readable and maintainable. Some organizations have coding 'standards' that all developers are supposed to adhere to, but everyone has different ideas about what's best, or what is too many or too few rules. There are also various theories and metrics, such as McCabe Complexity metrics. It should be kept in mind that excessive use of standards and rules can stifle productivity and creativity. 'Peer reviews', 'buddy checks' pair programming, code analysis tools, etc. can be used to check for problems and enforce standards.
For example, in C/C++ coding, here are some typical ideas to consider in setting rules/standards; these may or may not apply to a particular situation:
• Minimize or eliminate use of global variables.
• use descriptive function and method names - use both upper and lower case, avoid abbreviations, use as many characters as necessary to be adequately descriptive (use of more than 20 characters is not out of line); be consistent in naming conventions.
• use descriptive variable names - use both upper and lower case, avoid abbreviations, use as many characters as necessary to be adequately descriptive (use of more than 20 characters is not out of line); be consistent in naming conventions.
• Function and method sizes should be minimized; less than 100 lines of code is good, less than 50 lines is preferable.
• Function descriptions should be clearly spelled out in comments preceding a function's code.
• Organize code for readability.
• use whitespace generously - vertically and horizontally
• Each line of code should contain 70 characters max.
• One code statement per line.
• Coding style should be consistent throughout a program (e.g., use of brackets, indentations, naming conventions, etc.)
• in adding comments, err on the side of too many rather than too few comments; a common rule of thumb is that there should be at least as many lines of comments (including header blocks) as lines of code.
• No matter how small, an application should include documentations of the overall program function and flow (even a few paragraphs is better than nothing); or if possible a separate flow chart and detailed program documentation.
• Make extensive use of error handling procedures and status and error logging.
• For C++, to minimize complexity and increase maintainability, avoid too many levels of inheritance in class hierarchies (relative to the size and complexity of the application). Minimize use of multiple inheritances, and minimize use of operator overloading (note that the Java programming language eliminates multiple inheritance and operator overloading.)
• For C++, keep class methods small, less than 50 lines of code per method is preferable.
• for C++, make liberal use of exception handlers
What is 'good design'?
'Design' could refer to many things, but often refers to 'functional design' or 'internal design'. Good internal design is indicated by software code whose overall structure is clear, understandable, easily modifiable, and maintainable; is robust with sufficient error-handling and status logging capability; and works correctly when implemented. Good functional design is indicated by an application whose functionality can be traced back to customer and end-user requirements.
For programs that have a user interface, it's often a good idea to assume that the end user will have little computer knowledge and may not read a user manual or even the on-line help; some common rules-of-thumb include:
• the program should act in a way that least surprises the user
• it should always be evident to the user what can be done next and how to exit
• The program shouldn't let the users do something stupid without warning them.
What is SEI? CMM? CMMI? ISO? IEEE? ANSI? Will it help?
• SEI = 'Software Engineering Institute' at Carnegie-Mellon University; initiated by the U.S. Defense Department to help improve software development processes.
• CMM = 'Capability Maturity Model', now called the CMMI ('Capability Maturity Model Integration'), developed by the SEI. It's a model of 5 levels of process 'maturity' that determine effectiveness in delivering quality software. It is geared to large organizations such as large U.S. Defense Department contractors. However, many of the QA processes involved are appropriate to any organization, and if reasonably applied can be helpful. Organizations can receive CMMI ratings by undergoing assessments by qualified auditors.
Level 1 - characterized by chaos, periodic panics, and heroic efforts required by individuals to successfully complete projects. Few if any processes in place; successes may not be repeatable.

Level 2 - software project tracking, requirements management, realistic planning, and configuration management processes are in place; successful practices can be repeated.

Level 3 - standard software development and maintenance processes are integrated throughout an organization; a Software Engineering Process Group is in place to oversee software processes, and training programs are used to ensure understanding and compliance.

Level 4 - metrics are used to track productivity, processes, and products. Project performance is predictable, and quality is consistently high.

Level 5 - the focus is on continuous process improvement. The Impact of new processes and technologies can be Predicted and effectively implemented when required.
• ISO = 'International Organization for Standardization' - The ISO 9001:2008 standard (which provides some clarifications of the previous standard 9001:2000) concerns quality systems that are assessed by outside auditors, and it applies to many kinds of production and manufacturing organizations, not just software. It covers documentation, design, development, production, testing, installation, servicing, and other processes. The full set of standards consists of: (a) Q9001-2008 - Quality Management Systems: Requirements; (b) Q9000-2000 - Quality Management Systems: Fundamentals and Vocabulary; (c) Q9004-2000 - Quality Management Systems: Guidelines for Performance Improvements. To be ISO 9001 certified, a third-party auditor assesses an organization, and certification is typically good for about 3 years, after which a complete reassessment is required. Note that ISO certification does not necessarily indicate quality products - it indicates only that documented processes are followed. Also see http://www.iso.org/ for the latest information. In the U.S. the standards can be purchased via the ASQ web site at http://www.asq.org/quality-press/
ISO 9126 is a standard for the evaluation of software quality and defines six high level quality characteristics that can be used in software evaluation. It includes functionality, reliability, usability, efficiency, maintainability, and portability.
• IEEE = 'Institute of Electrical and Electronics Engineers' - among other things, creates standards such as 'IEEE Standard for Software Test Documentation' (IEEE/ANSI Standard 829), 'IEEE Standard of Software Unit Testing (IEEE/ANSI Standard 1008), 'IEEE Standard for Software Quality Assurance Plans' (IEEE/ANSI Standard 730), and others.
• ANSI = 'American National Standards Institute', the primary industrial standards body in the U.S.; publishes some software-related standards in conjunction with the IEEE and ASQ (American Society for Quality).

What makes a good Software Test engineer?
A good test engineer has a 'test to break' attitude, an ability to take the point of view of the customer, a strong desire for quality, and an attention to detail. Tact and diplomacy are useful in maintaining a cooperative relationship with developers, and an ability to communicate with both technical (developers) and non-technical (customers, management) people is useful. Previous software development experience can be helpful as it provides a deeper understanding of the software development process, gives the tester an appreciation for the developers' point of view, and reduce the learning curve in automated test tool programming. Judgment skills are needed to assess high-risk or critical areas of an application on which to focus testing efforts when time is limited.
What makes a good Software QA engineer?
The same qualities a good tester has are useful for a QA engineer. Additionally, they must be able to understand the entire software development process and how it can fit into the business approach and goals of the organization. Communication skills and the ability to understand various sides of issues are important. In organizations in the early stages of implementing QA processes, patience and diplomacy are especially needed. An ability to find problems as well as to see 'what's missing' is important for inspections and reviews.
What makes a good QA or Test manager?
A good QA, test, or QA/Test (combined) manager should:
• be familiar with the software development process
• be able to maintain enthusiasm of their team and promote a positive atmosphere, despite what is a somewhat 'negative' process (e.g., looking for or preventing problems)
• be able to promote teamwork to increase productivity
• be able to promote cooperation between software, test, and QA engineers
• have the diplomatic skills needed to promote improvements in QA processes
• have the ability to withstand pressures and say 'no' to other managers when quality is insufficient or QA processes are not being adhered to
• have people judgment skills for hiring and keeping skilled personnel
• Be able to communicate with technical and non-technical people, engineers, managers, and customers.
• be able to run meetings and keep them focused
What's the role of documentation in QA?
Generally, the larger the team/organization, the more useful it will be to stress documentation, in order to manage and communicate more efficiently. (Note that documentation may be electronic, not necessarily in printable form, and may be embedded in code comments, may be embodied in well-written test cases, user stories, etc.) QA practices may be documented to enhance their repeatability. Specifications, designs, business rules, configurations, code changes, test plans, test cases, bug reports, user manuals, etc. may be documented in some form. There would ideally be a system for easily finding and obtaining information and determining what documentation will have a particular piece of information. Change management for documentation can be used where appropriate. For agile software projects, it should be kept in mind that one of the agile values is "Working software over comprehensive documentation", which does not mean 'no' documentation. Agile projects tend to stress the short term view of project needs; documentation often becomes more important in a project's long-term context.
What's the big deal about 'requirements'?
One of the most reliable methods of ensuring problems, or failure, in a large, complex software project is to have poorly documented requirements specifications. (Note that requirements documentation can be electronic, not necessarily in the form of printable documents, and may be embedded in code comments, may be embodied in well-written test cases, etc.) Requirements are the details describing an application's externally-perceived functionality and properties. Requirements should be clear, complete, reasonably detailed, cohesive, attainable, and testable. A non-testable requirement would be, for example, 'user-friendly' (too subjective). A more testable requirement would be something like 'the user must enter their previously-assigned password to access the application'. Determining and organizing requirements details in a useful and efficient way can be a difficult effort; different methods are available depending on the particular project. Many books are available that describe various approaches to this task.
Care should be taken to involve ALL of a project's significant 'customers' in the requirements process. 'Customers' could be in-house personnel or outside personnel, and could include end-users, customer acceptance testers, customer contract officers, customer management, future software maintenance engineers, salespeople, etc. Anyone who could later derail the project if their expectations aren't met should be included if possible.
Organizations vary considerably in their handling of requirements specifications. Often the requirements are spelled out in a document with statements such as 'the product shall.....’ 'Design' specifications should not be confused with 'requirements'; design specifications are ideally traceable back to the requirements.
In some organizations requirements may end up in high level project plans, functional specification documents, in design documents, or in other documents at various levels of detail. No matter what they are called, some type of documentation with detailed requirements will be needed by testers in order to properly plan and execute tests. Without such documentation, there will be no clear-cut way to determine if a software application is performing correctly.
'Agile' approaches use methods requiring close interaction and cooperation between programmers and customers/end-users to iteratively develop requirements, user stories, etc. In the XP 'test first' approach developers create automated unit testing code before the application code, and these automated unit tests essentially embody the requirements.

What steps are needed to develop and run software tests?
The following are some of the steps to consider:
• Obtain requirements, functional design, and internal design specifications, user stories, and other available/necessary information
• Obtain budget and schedule requirements
• Determine project-related personnel and their responsibilities, reporting requirements, required standards and processes (such as release processes, change processes, etc.)
• Determine project context, relative to the existing quality culture of the product/organization/business, and how it might impact testing scope, approaches, and methods.
• Identify application's higher-risk and more important aspects, set priorities, and determine scope and limitations of tests.
• Determine test approaches and methods - unit, integration, functional, system, security, load, usability tests, etc.
• Determine test environment requirements (hardware, software, configuration, versions, communications, etc.)
• Determine testware requirements (automation tools, coverage analyzers, test tracking, problem/bug tracking, etc.)
• Determine test input data requirements
• Identify tasks, those responsible for tasks, and labor requirements
• Set schedule estimates, timelines, milestones
• Determine, where appropriate, input equivalence classes, boundary value analyses, error classes
• Prepare test plan document(s) and have needed reviews/approvals
• Write test cases
• Have needed reviews/inspections/approvals of test cases
• Prepare test environment and testware, obtain needed user manuals/reference documents/configuration guides/installation guides, set up test tracking processes, set up logging and archiving processes, set up or obtain test input data
• Obtain and install software releases
• Perform tests
• Evaluate and report results
• Track problems/bugs and fixes
• Retest as needed
• Maintain and update test plans, test cases, test environment, and testware through life cycle
What's a 'test plan'?
A software project test plan is a document that describes the objectives, scope, approach, and focus of a software testing effort. The process of preparing a test plan is a useful way to think through the efforts needed to validate the acceptability of a software product. The completed document will help people outside the test group understand the 'why' and 'how' of product validation. It should be thorough enough to be useful but not so thorough that no one outside the test group will read it. The following are some of the items that might be included in a test plan, depending on the particular project:
• Title
• Identification of software including version/release numbers
• Revision history of document including authors, dates, approvals
• Table of Contents
• Purpose of document, intended audience
• Objective of testing effort
• Software product overview
• Relevant related document list, such as requirements, design documents, other test plans, etc.
• Relevant standards or legal requirements
• Traceability requirements
• Relevant naming conventions and identifier conventions
• Overall software project organization and personnel/contact-info/responsibilities
• Test organization and personnel/contact-info/responsibilities
• Assumptions and dependencies
• Project risk analysis
• Testing priorities and focus
• Scope and limitations of testing
• Test outline - a decomposition of the test approach by test type, feature, functionality, process, system, module, etc. as applicable
• Outline of data input equivalence classes, boundary value analysis, error classes
• Test environment - hardware, operating systems, other required software, data configurations, interfaces to other systems
• Test environment validity analysis - differences between the test and production systems and their impact on test validity.
• Test environment setup and configuration issues
• Software migration processes
• Software CM processes
• Test data setup requirements
• Database setup requirements
• Outline of system-logging/error-logging/other capabilities, and tools such as screen capture software, that will be used to help describe and report bugs
• Discussion of any specialized software or hardware tools that will be used by testers to help track the cause or source of bugs
• Test automation - justification and overview
• Test tools to be used, including versions, patches, etc.
• Test script/test code maintenance processes and version control
• Problem tracking and resolution - tools and processes
• Project test metrics to be used
• Reporting requirements and testing deliverables
• Software entrance and exit criteria
• Initial sanity testing period and criteria
• Test suspension and restart criteria
• Personnel allocation
• Personnel pre-training needs
• Test site/location
• Outside test organizations to be utilized and their purpose, responsibilities, deliverables, contact persons, and coordination issues
• Relevant proprietary, classified, security and licensing issues.
• Open issues
• Appendix - glossary, acronyms, etc.
What's a 'test case'?
A test case describes an input, action, or event and an expected response, to determine if a feature of a software application is working correctly. A test case may contain particulars such as test case identifier, test case name, objective, test conditions/setup, input data requirements, steps, and expected results. The level of detail may vary significantly depending on the organization and project context.
Note that the process of developing test cases can help find problems in the requirements or design of an application, since it requires completely thinking through the operation of the application. For this reason, it's useful to prepare test cases early in the development cycle if possible.
What should be done after a bug is found?
The bug needs to be communicated and assigned to developers that can fix it. After the problem is resolved, fixes should be re-tested, and determinations made regarding requirements for regression testing to check that fixes didn't create problems elsewhere. If a problem-tracking system is in place, it should encapsulate these processes. A variety of commercial problem-tracking/management software tools are available
. The following are items to consider in the tracking process:
• Complete information such that developers can understand the bug, get an idea of its severity, and reproduce it if necessary.
• Bug identifier (number, ID, etc.)
• Current bug status (e.g., 'Released for Retest', 'new', etc.)
• The application name or identifier and version
• The function, module, feature, object, screen, etc. where the bug occurred
• Environment specifics, system, platform, relevant hardware specifics
• Test case name/number/identifier
• One-line bug description
• Full bug description
• Description of steps needed to reproduce the bug if not covered by a test case or if the developer doesn't have easy access to the test case/test script/test tool
• Names and/or descriptions of file/data/messages/etc. used in test
• File excerpts/error messages/log file excerpts/screen shots/test tool logs that would be helpful in finding the cause of the problem
• Severity estimate (a 5-level range such as 1-5 or 'critical'-to-'low' is common)
• Was the bug reproducible?
• Tester name
• Test date
• Bug reporting date
• Name of developer/group/organization the problem is assigned to
• Description of problem cause
• Description of fix
• Code section/file/module/class/method that was fixed
• Date of fix
• Application version that contains the fix
• Tester responsible for retest
• Retest date
• Retest results
• Regression testing requirements
• Tester responsible for regression tests
• Regression testing results
A reporting or tracking process should enable notification of appropriate personnel at various stages. For instance, testers need to know when retesting is needed, developers need to know when bugs are found and how to get the needed information, and reporting/summary capabilities are needed for managers.
What is 'configuration management'?
Configuration management covers the processes used to control, coordinate, and track: code, requirements, documentation, problems, change requests, designs, tools/compilers/libraries/patches, changes made to them, and who makes the changes.
What if the software is so buggy it can't really be tested at all?
The best bet in this situation is for the testers to go through the process of reporting whatever bugs or blocking-type problems initially show up, with the focus being on critical bugs. Since this type of problem can severely affect schedules, and indicates deeper problems in the software development process (such as insufficient unit testing or insufficient integration testing, poor design, improper build or release procedures, etc.) managers should be notified, and provided with some documentation as evidence of the problem.
How can it be known when to stop testing?
This can be difficult to determine. Most modern software applications are so complex, and run in such an interdependent environment, that complete testing can never be done. Common factors in deciding when to stop are:
• Deadlines (release deadlines, testing deadlines, etc.)
• Test cases completed with certain percentage passed
• Test budget depleted
• Coverage of code/functionality/requirements reaches a specified point
• Bug rate falls below a certain level
• Beta or alpha testing period ends
What if there isn't enough time for thorough testing?
Use risk analysis, along with discussion with project stakeholders, to determine where testing should be focused.
Since it's rarely possible to test every possible aspect of an application, every possible combination of events, every dependency, or everything that could go wrong, risk analysis is appropriate to most software development projects. This requires judgment skills, common sense, and experience. (If warranted, formal methods are also available.) Considerations can include:
• Which functionality is most important to the project's intended purpose?
• Which functionality is most visible to the user?
• Which functionality has the largest safety impact?
• Which functionality has the largest financial impact on users?
• Which aspects of the application are most important to the customer?
• Which aspects of the application can be tested early in the development cycle?
• Which parts of the code are most complex, and thus most subject to errors?
• Which parts of the application were developed in rush or panic mode?
• Which aspects of similar/related previous projects caused problems?
• Which aspects of similar/related previous projects had large maintenance expenses?
• Which parts of the requirements and design are unclear or poorly thought out?
• What do the developers think are the highest-risk aspects of the application?
• What kinds of problems would cause the worst publicity?
• What kinds of problems would cause the most customer service complaints?
• What kinds of tests could easily cover multiple functionalities?
• Which tests will have the best high-risk-coverage to time-required ratio?
What if the project isn't big enough to justify extensive testing?
Consider the impact of project errors, not the size of the project. However, if extensive testing is still not justified, risk analysis is again needed and the same considerations as described previously in 'What if there isn't enough time for thorough testing?' Apply. The tester might then do ad hoc testing, or write up a limited test plan based on the risk analysis.
How does a client/server environment affect testing?
Client/server applications can be quite complex due to the multiple dependencies among clients, data communications, hardware, and servers, especially in multi-tier systems. Thus testing requirements can be extensive. When time is limited (as it usually is) the focus should be on integration and system testing. Additionally, load/stress/performance testing may be useful in determining client/server application limitations and capabilities. There are commercial tools to assist with such testing.

How can World Wide Web sites be tested?
Web sites are essentially client/server applications - with web servers and 'browser' clients. Consideration should be given to the interactions between html pages, web services, encrypted communications, Internet connections, firewalls, applications that run in web pages (such as JavaScript, flash, other plug-in applications), the wide variety of applications that could run on the server side, etc. Additionally, there are a wide variety of servers and browsers, various versions of each, small but sometimes significant differences between them, variations in connection speeds, rapidly changing technologies, and multiple standards and protocols. The end result is that testing for web sites can become a major ongoing effort. Other considerations might include:
• What are the expected loads on the server (e.g., number of hits per unit time?), and what kind of performance is required under such loads (such as web server response time, database query response times). What kinds of tools will be needed for performance testing (such as web load testing tools, other tools already in house that can be adapted, load generation appliances, etc.)?
• Who is the target audience? What kind and version of browsers will they be using, and how extensively should testing be for these variations? What kind of connection speeds wills them by using? Are they intra- organization (thus with likely high connection speeds and similar browsers) or Internet-wide (thus with a wide variety of connection speeds and browser types)?
• What kind of performance is expected on the client side (e.g., how fast should pages appear, how fast should flash, applets, etc. load and run)?
• Will down time for server and content maintenance/upgrades be allowed? how much?
• What kinds of security (firewalls, encryption, passwords, functionality, etc.) will be required and what is it expected to do? How can it be tested?
• What internationalization/localization/language requirements are there, and how are they to be verified?
• How reliable are the site's Internet connections required to be? And how does that affect backup system or redundant connection requirements and testing?
• What processes will be required to manage updates to the web site's content, and what are the requirements for maintaining, tracking, and controlling page content, graphics, links, etc.?
• Which HTML and related specification will be adhered to? How strictly? What variations will be allowed for targeted browsers?
• Will there be any standards or requirements for page appearance and/or graphics throughout a site or parts of a site?
• Will there be any development practices/standards utilized for web page components and identifiers, which can significantly impact test automation.
• How will internal and external links be validated and updated? how often?
• Can testing be done on the production system, or will a separate test system be required? How are browser caching, variations in browser option settings, connection variability, and real-world internet 'traffic congestion' problems to be accounted for in testing?
• How extensive or customized are the server logging and reporting requirements; are they considered an integral part of the system and do they require testing?
• How are flash, applets, JavaScript, ActiveX components, etc. to be maintained, tracked, controlled, and tested?
How is testing affected by object-oriented designs?
Well-engineered object-oriented design can make it easier to trace from code to internal design to functional design to requirements. While there will be little affect on black box testing (where an understanding of the internal design of the application is unnecessary), white-box testing can be oriented to the application's objects. If the application was well-designed this can simplify test design.
What is Extreme Programming and what's it got to do with testing?
Extreme Programming (XP) is a software development approach for small teams on risk-prone projects with unstable requirements. It was created by Kent Beck who described the approach in his book 'Extreme Programming Explained'. Test code is under source control along with the rest of the code. Customers are expected to be an integral part of the project team and to help develop scenarios for acceptance/black box testing. Acceptance tests are preferably automated, and are modified and rerun for each of the frequent development iterations. QA and test personnel are also required to be an integral part of the project team. Detailed requirements documentation is not used, and frequent re-scheduling, re-estimating, and re-prioritizing is expected.
Last Answered: Oct 21 2009  8:18 AM GMT by Avadhut   15 pts.
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