I know you can set breakpoints without using F6 by typing break and the line number at the debug screen. I need to know how to set up a conditional break point. I essentially need to know exactly when a field is being populated. How would something like this be correctly written: "break when badd3 <> *blanks"?
I need to know exactly when this field is populated when the program is called.
Any help would be appreciated.
PS. According to another RPG programmer I know setting up a conditional breakpoint involves the watch-list, but he doesn't remember anything more than that. What is the watch-list?
October 19, 2009 4:55 PM
October 19, 2009 8:04 PM