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	<title>Comments on: Receiving an XML file to RPG</title>
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	<item>
		<title>By: yorkshireman</title>
		<link>http://itknowledgeexchange.techtarget.com/itanswers/receiving-an-xml-file-to-rpg/#comment-58389</link>
		<dc:creator>yorkshireman</dc:creator>
		<pubDate>Mon, 08 Dec 2008 08:40:20 +0000</pubDate>
		<guid isPermaLink="false">#comment-58389</guid>
		<description><![CDATA[BigKat has a good point.  

You want to avoid any potential future IPR issues.  So, as first suggested, write your own with RPG.  

I have a bit of code which handles screens down at the metal level, and if ever I want to handle all 1920 characters individually I know how to do it.  Meanwhile though, I&#039;ll just use DDS, or, better, a code generator.  

Incidentally, it&#039;s also worth discovering that Bob licences his software, in order to make a living, and Scott Klements&#039;s is already in the public domain - so you will &#039;own&#039; the source code.  

If it were me, I&#039;d experiment with the native RPG, then I know which open source software I&#039;d download.  


- No affiliation to either of these toolsets -]]></description>
		<content:encoded><![CDATA[<p>BigKat has a good point.  </p>
<p>You want to avoid any potential future IPR issues.  So, as first suggested, write your own with RPG.  </p>
<p>I have a bit of code which handles screens down at the metal level, and if ever I want to handle all 1920 characters individually I know how to do it.  Meanwhile though, I&#8217;ll just use DDS, or, better, a code generator.  </p>
<p>Incidentally, it&#8217;s also worth discovering that Bob licences his software, in order to make a living, and Scott Klements&#8217;s is already in the public domain &#8211; so you will &#8216;own&#8217; the source code.  </p>
<p>If it were me, I&#8217;d experiment with the native RPG, then I know which open source software I&#8217;d download.  </p>
<p>- No affiliation to either of these toolsets -</p>
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	<item>
		<title>By: bigkat</title>
		<link>http://itknowledgeexchange.techtarget.com/itanswers/receiving-an-xml-file-to-rpg/#comment-58345</link>
		<dc:creator>bigkat</dc:creator>
		<pubDate>Thu, 04 Dec 2008 19:05:53 +0000</pubDate>
		<guid isPermaLink="false">#comment-58345</guid>
		<description><![CDATA[To Yorkshireman and TopKat:

Why would you want to explore XML-INTO and XML-SAX?   Well, if all you have is a hammer, everything looks like a nail.  And maybe XML-INTO is a little crude (at this version) but everything starts somewhere...   Also, what if there becomes a time that there is an intellectual property issue using Klements tools and you don&#039;t know anything else...  

Just trying to say it is always good to know options...

BigKat]]></description>
		<content:encoded><![CDATA[<p>To Yorkshireman and TopKat:</p>
<p>Why would you want to explore XML-INTO and XML-SAX?   Well, if all you have is a hammer, everything looks like a nail.  And maybe XML-INTO is a little crude (at this version) but everything starts somewhere&#8230;   Also, what if there becomes a time that there is an intellectual property issue using Klements tools and you don&#8217;t know anything else&#8230;  </p>
<p>Just trying to say it is always good to know options&#8230;</p>
<p>BigKat</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: topkat</title>
		<link>http://itknowledgeexchange.techtarget.com/itanswers/receiving-an-xml-file-to-rpg/#comment-58341</link>
		<dc:creator>topkat</dc:creator>
		<pubDate>Thu, 04 Dec 2008 18:40:18 +0000</pubDate>
		<guid isPermaLink="false">#comment-58341</guid>
		<description><![CDATA[I agree with Yorkshireman. We use Klement&#039;s tools without any problems.]]></description>
		<content:encoded><![CDATA[<p>I agree with Yorkshireman. We use Klement&#8217;s tools without any problems.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: yorkshireman</title>
		<link>http://itknowledgeexchange.techtarget.com/itanswers/receiving-an-xml-file-to-rpg/#comment-58315</link>
		<dc:creator>yorkshireman</dc:creator>
		<pubDate>Thu, 04 Dec 2008 08:46:34 +0000</pubDate>
		<guid isPermaLink="false">#comment-58315</guid>
		<description><![CDATA[Exciting though it is to explore RPG&#039;s native opcodes for XML, why would you want to do that.

I admire Bob Cozzi&#039;s stufff greatly, but in this case it&#039;s nowhere near as good as the Freeware HTTP tools originated by Scott Klement.

go here &lt;a href=&quot;   http://www.scottklement.com/mailman/listinfo/ftpapi&quot;&gt;  and sign up and check it out.


XML-INTo gives you a knife blade that needs sharpening - HTTP tools gives a Swiss Army knife ready to go (example code for most siutuations) . and the forum gives you the squaddies to ensure support and answers.

Just my opinion, of course.]]></description>
		<content:encoded><![CDATA[<p>Exciting though it is to explore RPG&#8217;s native opcodes for XML, why would you want to do that.</p>
<p>I admire Bob Cozzi&#8217;s stufff greatly, but in this case it&#8217;s nowhere near as good as the Freeware HTTP tools originated by Scott Klement.</p>
<p>go here <a href="   http://www.scottklement.com/mailman/listinfo/ftpapi">  and sign up and check it out.</p>
<p>XML-INTo gives you a knife blade that needs sharpening &#8211; HTTP tools gives a Swiss Army knife ready to go (example code for most siutuations) . and the forum gives you the squaddies to ensure support and answers.</p>
<p>Just my opinion, of course.</a></p>
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	</item>
	<item>
		<title>By: stank</title>
		<link>http://itknowledgeexchange.techtarget.com/itanswers/receiving-an-xml-file-to-rpg/#comment-58308</link>
		<dc:creator>stank</dc:creator>
		<pubDate>Wed, 03 Dec 2008 21:03:39 +0000</pubDate>
		<guid isPermaLink="false">#comment-58308</guid>
		<description><![CDATA[Bob Cozzi just did a Tuesday tip yesterday on the use of XML-INTO.  That could be a great place to start.

A web search for Cozzi and Tuesday tips.]]></description>
		<content:encoded><![CDATA[<p>Bob Cozzi just did a Tuesday tip yesterday on the use of XML-INTO.  That could be a great place to start.</p>
<p>A web search for Cozzi and Tuesday tips.</p>
]]></content:encoded>
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