The question is a bit long but the answer should be short so here it is.
In order to run some pre/post-compile processing of RPG program
I'm looking for a way of replacing QRN4CPP (CPP of CRTBNDRPG) with a CL program of my own that wil run Pre-Compile, Invoke the original QRN4CPP and then run Post-compile.
I have a list of the CRTBNDRPG/CRTRPGMOD parameters (36 parameter) but not knowing the type and length of each parameter I fail to correctly get all of them in my CL program and pass them to the original QRN4CPP.
(I only get the first 5 parameteres right, the rest are garbled).
Can anyone refer me to a detailed parameter list (name, type, length) that PDM uses in invoking CRTBNDRPG/CRTRPGMOD?
January 16, 2008 4:04 PM
January 23, 2008 7:01 AM