My team and I recently created a socket client in RPG that calls a Java server socket. However, the problem that we're running into is that connect()/sent() operations blocks and we have a requirement that if the connect/send couldn't be done in a
matter of a second per say, we have to just log it and finish.
We're having trouble on how to proceed with this. Could someone help us with the next steps. Thanks!
December 23, 2013 1:33 PM
December 24, 2013 7:21 AM