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	<title>Comments on: How to implement MOUBTN using RPG III/RPG400</title>
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	<link>http://itknowledgeexchange.techtarget.com/itanswers/how-to-implement-moubtn-using-rpg-iiirpg400/</link>
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		<title>By: TomLiotta</title>
		<link>http://itknowledgeexchange.techtarget.com/itanswers/how-to-implement-moubtn-using-rpg-iiirpg400/#comment-115461</link>
		<dc:creator>TomLiotta</dc:creator>
		<pubDate>Tue, 22 Jan 2013 10:09:20 +0000</pubDate>
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		<description><![CDATA[First testing of system interfaces should be done through products that are integrated with the system. That helps tell you if you&#039;re doing it right or if the feature needs a PTF or similar things. Once you know it&#039;s done right, then expend to 3rd-party products. -- Tom]]></description>
		<content:encoded><![CDATA[<p>First testing of system interfaces should be done through products that are integrated with the system. That helps tell you if you&#8217;re doing it right or if the feature needs a PTF or similar things. Once you know it&#8217;s done right, then expend to 3rd-party products. &#8212; Tom</p>
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	<item>
		<title>By: Zack</title>
		<link>http://itknowledgeexchange.techtarget.com/itanswers/how-to-implement-moubtn-using-rpg-iiirpg400/#comment-115452</link>
		<dc:creator>Zack</dc:creator>
		<pubDate>Tue, 22 Jan 2013 06:25:39 +0000</pubDate>
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		<description><![CDATA[Tom, we have discovered that the problem&#160;indeed&#160;appears to be with the emulator (BOSaNova) since we have tested the same process through Client Access and with that there is no problem. We have referred the problem to BOS and await their reply.]]></description>
		<content:encoded><![CDATA[<p>Tom, we have discovered that the problem&nbsp;indeed&nbsp;appears to be with the emulator (BOSaNova) since we have tested the same process through Client Access and with that there is no problem. We have referred the problem to BOS and await their reply.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TomLiotta</title>
		<link>http://itknowledgeexchange.techtarget.com/itanswers/how-to-implement-moubtn-using-rpg-iiirpg400/#comment-115423</link>
		<dc:creator>TomLiotta</dc:creator>
		<pubDate>Sun, 20 Jan 2013 11:48:16 +0000</pubDate>
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		<description><![CDATA[What emulator is used? What version? If it&#039;s iSeries Access, what is its service level? -- Tom]]></description>
		<content:encoded><![CDATA[<p>What emulator is used? What version? If it&#8217;s iSeries Access, what is its service level? &#8212; Tom</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zack</title>
		<link>http://itknowledgeexchange.techtarget.com/itanswers/how-to-implement-moubtn-using-rpg-iiirpg400/#comment-115421</link>
		<dc:creator>Zack</dc:creator>
		<pubDate>Sun, 20 Jan 2013 08:23:18 +0000</pubDate>
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		<description><![CDATA[We have checked the VLDCMDKEY indicator with double-click on the mouse and the indicator is not turned on. So even the solution I supposed we could use won&#039;t work.]]></description>
		<content:encoded><![CDATA[<p>We have checked the VLDCMDKEY indicator with double-click on the mouse and the indicator is not turned on. So even the solution I supposed we could use won&#8217;t work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zack</title>
		<link>http://itknowledgeexchange.techtarget.com/itanswers/how-to-implement-moubtn-using-rpg-iiirpg400/#comment-115418</link>
		<dc:creator>Zack</dc:creator>
		<pubDate>Sun, 20 Jan 2013 05:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://itknowledgeexchange.techtarget.com/itanswers/how-to-implement-moubtn-using-rpg-iiirpg400/#comment-115418</guid>
		<description><![CDATA[Wiki - thank you for your response. According to the documentation, *ULD means &quot;unshifted (not upper shift) left button double click&quot; where we understand that &quot;unshifted&quot; means no use of the shift button. In any case, we&#039;ve tried both cases - pressing the shift button and not pressing it - and the results are the same. CF09/INKI is not turned on. As for VLDCMDKEY, this would indeed tell us that ENTER was not pressed but it wouldn&#039;t indicate that the mouse was used rather than a command key. We could, I suppose, if the indicator for VLDCMDKEY was ON and assuming that the mouse is considered to be a command key, check for all valid command keys (F1-F24) and if no command key was pressed then assume that the mouse was double-clicked. This solution, if it works, is not explicit and leaves open room for error so getting MOUBTN to work is preferable. 

To reiterate, what we want is to know that on a particular display field the mouse was double-clicked in order to open and display a particular window.]]></description>
		<content:encoded><![CDATA[<p>Wiki &#8211; thank you for your response. According to the documentation, *ULD means &#8220;unshifted (not upper shift) left button double click&#8221; where we understand that &#8220;unshifted&#8221; means no use of the shift button. In any case, we&#8217;ve tried both cases &#8211; pressing the shift button and not pressing it &#8211; and the results are the same. CF09/INKI is not turned on. As for VLDCMDKEY, this would indeed tell us that ENTER was not pressed but it wouldn&#8217;t indicate that the mouse was used rather than a command key. We could, I suppose, if the indicator for VLDCMDKEY was ON and assuming that the mouse is considered to be a command key, check for all valid command keys (F1-F24) and if no command key was pressed then assume that the mouse was double-clicked. This solution, if it works, is not explicit and leaves open room for error so getting MOUBTN to work is preferable. </p>
<p>To reiterate, what we want is to know that on a particular display field the mouse was double-clicked in order to open and display a particular window.</p>
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	</item>
	<item>
		<title>By: TomLiotta</title>
		<link>http://itknowledgeexchange.techtarget.com/itanswers/how-to-implement-moubtn-using-rpg-iiirpg400/#comment-115404</link>
		<dc:creator>TomLiotta</dc:creator>
		<pubDate>Sat, 19 Jan 2013 18:40:44 +0000</pubDate>
		<guid isPermaLink="false">http://itknowledgeexchange.techtarget.com/itanswers/how-to-implement-moubtn-using-rpg-iiirpg400/#comment-115404</guid>
		<description><![CDATA[Correction to &#039;Answer&#039;: *ULD is &lt;b&gt;Unshifted&lt;/b&gt; Left Double-click. -- Tom]]></description>
		<content:encoded><![CDATA[<p>Correction to &#8216;Answer&#8217;: *ULD is <b>Unshifted</b> Left Double-click. &#8212; Tom</p>
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