I'm relatively new to flash in the game development terms of things, and I am curious if there are any suggestions on how I could handle the following:
- I have/would prefer to use a very large birds-eye view of the 'world' I want my character to move through.
-- Does it matter how 'huge' this map is?
-- If it is too large, is it possible to split and call portions as I require it?
- I would prefer that the map move under my character, or the map scrolls (smoothly) as my character nears the edge of the current view
Wall/object collision I can handle.
It's just those two problems that perplex me.
Does anybody know of tutorials, or can provide an example of how to achieve this?
Many thanks for ANY advice.
April 10, 2008 12:04 PM
April 10, 2008 12:13 PM