Flash Game - Birds Eye View - Handling Advice Needed
I'm relatively new to flash in the game development terms of things, and I am curious if there are any suggestions on how I could handle the following:
- I have/would prefer to use a very large birds-eye view of the 'world' I want my character to move through.
-- Does it matter how 'huge' this map is?
-- If it is too large, is it possible to split and call portions as I require it?
- I would prefer that the map move under my character, or the map scrolls (smoothly) as my character nears the edge of the current view
Wall/object collision I can handle.
It's just those two problems that perplex me.
Does anybody know of tutorials, or can provide an example of how to achieve this?
Many thanks for ANY advice.



