Flash Game – Birds Eye View – Handling Advice Needed
Hi. I'm relatively new to flash in the game development terms of things, and I am curious if there are any suggestions on how I could handle the following: - I have/would prefer to use a very large birds-eye view of the 'world' I want my character to move through. -- Does it matter how 'huge' this map is? -- If it is too large, is it possible to split and call portions as I require it? - I would prefer that the map move under my character, or the map scrolls (smoothly) as my character nears the edge of the current view Wall/object collision I can handle. It's just those two problems that perplex me. Does anybody know of tutorials, or can provide an example of how to achieve this? Many thanks for ANY advice.

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ASKED: April 10, 2008  12:04 PM
UPDATED: April 10, 2008  12:13 PM

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