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	<title>Comments on: Compiler options in RPG</title>
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	<item>
		<title>By: TomLiotta</title>
		<link>http://itknowledgeexchange.techtarget.com/itanswers/compiler-options-in-rpg/#comment-109108</link>
		<dc:creator>TomLiotta</dc:creator>
		<pubDate>Tue, 10 Jul 2012 01:20:16 +0000</pubDate>
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		<description><![CDATA[&lt;EM&gt;(*DUPVAR and *DUPPROC)&lt;/EM&gt;
&#160;
At least up through i 7.1, those aren&#039;t valid OPTION() values for CRTBNDRPG. They are for CRTPGM.
&#160;
Tom]]></description>
		<content:encoded><![CDATA[<p><em>(*DUPVAR and *DUPPROC)</em><br />
&nbsp;<br />
At least up through i 7.1, those aren&#8217;t valid OPTION() values for CRTBNDRPG. They are for CRTPGM.<br />
&nbsp;<br />
Tom</p>
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	<item>
		<title>By: priyesh007</title>
		<link>http://itknowledgeexchange.techtarget.com/itanswers/compiler-options-in-rpg/#comment-109085</link>
		<dc:creator>priyesh007</dc:creator>
		<pubDate>Mon, 09 Jul 2012 06:14:58 +0000</pubDate>
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		<description><![CDATA[Compiler option doesnt make a significant impact on ur program creation if you dont have any multiple definition for the same procedure. Suppose there PGM A u want to create and 5 modules A1,A2,A3,A4,A5 u need to bind . If your program is calling a procedure say PRO-A and id it is defined in only A2 module then there will not be any impact but if the PRO-A is defined in A2 and A4 both then u need to mention creation options as (*DUPVAR and *DUPPROC)]]></description>
		<content:encoded><![CDATA[<p>Compiler option doesnt make a significant impact on ur program creation if you dont have any multiple definition for the same procedure. Suppose there PGM A u want to create and 5 modules A1,A2,A3,A4,A5 u need to bind . If your program is calling a procedure say PRO-A and id it is defined in only A2 module then there will not be any impact but if the PRO-A is defined in A2 and A4 both then u need to mention creation options as (*DUPVAR and *DUPPROC)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TomLiotta</title>
		<link>http://itknowledgeexchange.techtarget.com/itanswers/compiler-options-in-rpg/#comment-108997</link>
		<dc:creator>TomLiotta</dc:creator>
		<pubDate>Thu, 05 Jul 2012 07:30:08 +0000</pubDate>
		<guid isPermaLink="false">http://itknowledgeexchange.techtarget.com/itanswers/compiler-options-in-rpg/#comment-108997</guid>
		<description><![CDATA[None of the options affect the program; they all affect the compiler. The help text for the OPTION() parameter tells you what each option does. It&#039;s unlikely that anyone has time to generate examples of all the options and explain them to you. Run the command and try the options.&#160;Tom]]></description>
		<content:encoded><![CDATA[<p>None of the options affect the program; they all affect the compiler. The help text for the OPTION() parameter tells you what each option does. It&#8217;s unlikely that anyone has time to generate examples of all the options and explain them to you. Run the command and try the options.&nbsp;Tom</p>
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