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	<title>Data Center Apparatus &#187; gaming</title>
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		<title>UPDATE: Blizzard servers groan on Diablo III release</title>
		<link>http://itknowledgeexchange.techtarget.com/data-center/blizzard-servers-groan-on-diablo-iii-release/</link>
		<comments>http://itknowledgeexchange.techtarget.com/data-center/blizzard-servers-groan-on-diablo-iii-release/#comments</comments>
		<pubDate>Tue, 15 May 2012 18:35:40 +0000</pubDate>
		<dc:creator>EWatkins</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[server stress]]></category>

		<guid isPermaLink="false">http://itknowledgeexchange.techtarget.com/data-center/?p=151</guid>
		<description><![CDATA[UPDATE: June 12th&#8217;s server maintenance brought in patch 1.02c with a &#8220;fix&#8221; for everybody&#8217;s favorite Error 37. How did they fix it? That depends on your definition of &#8220;Fix.&#8221; Quoth the patch notes,&#8221;If the authentication service is busy, the login checkbox will now wait at &#8216;Authenticating Credentials&#8217; until a player&#8217;s login attempt can be processed. [...]]]></description>
				<content:encoded><![CDATA[<p><strong><em>UPDATE:</em></strong> <em>June 12th&#8217;s server maintenance brought in patch 1.02c with a &#8220;fix&#8221; for everybody&#8217;s favorite Error 37.</em></p>
<p><em>How did they fix it? That depends on your definition of &#8220;Fix.&#8221; Quoth the <a href="http://us.battle.net/d3/en/forum/topic/5626190959#2">patch notes</a>,&#8221;<span>If the authentication service is busy, the login checkbox will now wait at &#8216;Authenticating Credentials&#8217; until a player&#8217;s login attempt can be processed. As a result, players should no longer encounter Error 37 when logging in.&#8221;</span></em></p>
<p><em>Gee thanks, Blizzard. Take away the fun part of server problems&#8230;</em></p>
<p>If you haven&#8217;t heard yet, Blizzard released its much-anticipated Diablo III mere hours ago. And it didn’t take long for a host of complaints about online gaming issues to come shortly thereafter.</p>
<p>Considering the current furor on another <a href="http://www.guardian.co.uk/technology/gamesblog/2012/may/15/diablo-3-gamers-angry-servers-collapse">bumpy Blizzard release</a> – remember the <a href="http://www.eurogamer.net/articles/news291104wow">World of Warcraft issues</a> back in 2004? – the question is: why hasn&#8217;t Blizzard gotten its act together?</p>
<p>Throughout its history, World of Warcraft had login and game server issues, as must be expected for a game supporting <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17062">so many people</a>. For the most part the problems were small and short. I sometimes wondered if Blizzard wasn&#8217;t building in server downtime to force its millions to go look at nature for a few minutes. There is <a href="http://www.gamasutra.com/php-bin/news_index.php?story=25307">an incredible amount of computer power</a> needed to run a massively popular multiplayer online game. Blizzard eventually opened 10 data centers around the world to support its runaway hit.</p>
<p>Fast forward to 2012, Blizzard has three World of Warcraft expansions, a fourth on the way and tons of data to farm for server load information. You would think they&#8217;d have learned something from all their <a href="http://searchsoftwarequality.techtarget.com/definition/load-testing">stress tests</a> that launch day will always, always, always result in more server stress. That&#8217;s why, for <a href="http://gamrconnect.vgchartz.com/thread.php?id=143313">so many</a> Blizzard fans, Diablo III&#8217;s launch day server problems are simply unacceptable. Twitter has been abuzz with the <a href="https://twitter.com/#!/search/%23error37">error37 hashtag</a>, which is one of the login errors players have encountered. The comments have ranged from <a href="https://twitter.com/#!/longadin">snarky</a> – &#8220;The world&#8217;s first coordinated DDOS attack on Blizzard not organized by Anonymous.&#8221; – to <a href="https://twitter.com/#!/francisco_ramos">humorous</a> – &#8220;I was going to play <a title="#Diablo3" href="https://twitter.com/#!/search/%23Diablo3"><span>#Diablo3</span></a> tonight, but then I took an <a title="#error37" href="http://knowyourmeme.com/memes/i-took-an-arrow-in-the-knee">#error37 to the knee</a>.&#8221;</p>
<div class="wp-caption aligncenter" style="width: 496px"><img class=" " src="http://cdn.ttgtmedia.com/rms/onlineImages/error%2037.jpg" alt="Error 37 bad for Blizzard." width="486" height="285" />Original public domain image from <a href="http://ushistoryimages.com/">Karen Hatzigeorgiou</a>.<p class="wp-caption-text"> </p></div>
<p>Joking aside, some Diablo fans, like Zynga&#8217;s Alex Levinson, wonder why this launch went off so poorly. In a <a href="http://alexlevinson.wordpress.com/2012/05/15/concerning-blizzard-and-diablo-3s-disappointing-launch/">blog post</a>, Levinson talks about the sources of revenue for a game like Diablo III and how making customers happy at launch will generate interest later on and keep the game going. &#8220;This is why capacity planning for a launch like Diablo 3 should have had much more importance put on it,&#8221; he said. Levinson&#8217;s three tips for Blizzard: <a href="http://www.theserverside.com/tip/Automate-Web-server-load-balancing-for-high-scalability">automatic scaling</a> when demand is high, scaling written into application code and leveraging the cloud, <a href="http://searchdatacenter.techtarget.com/news/2240150042/Why-Zynga-moved-from-public-cloud-to-hybrid-cloud">like Zynga does</a>, to help meet demand. Not bad advice there, Blizzard. Now you&#8217;ll have to excuse me while I power-level my Demon Hunter.</p>
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